![AGAvatar.png](https://static.wixstatic.com/media/3cf004_3a2593080ec14ab3a071994a80e458d1~mv2.png/v1/fill/w_137,h_183,al_c,q_85,enc_avif,quality_auto/AGAvatar.png)
![](https://static.wixstatic.com/media/3cf004_c6a0b2bd3275438384838dc57572bac7~mv2.png/v1/crop/x_0,y_0,w_1100,h_780/fill/w_434,h_308,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3cf004_c6a0b2bd3275438384838dc57572bac7~mv2.png)
![Unreal_Engine-Logo.wine.png](https://static.wixstatic.com/media/3cf004_b63021d813a144e7b15adab9c01fa3ad~mv2.png/v1/fill/w_284,h_190,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Unreal_Engine-Logo_wine.png)
![BulleSplash.jpg](https://static.wixstatic.com/media/3cf004_f2d8f6b8b102434fbab67dd21bfb5163~mv2.jpg/v1/crop/x_0,y_195,w_1920,h_690/fill/w_980,h_352,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/BulleSplash.jpg)
Bulle
Bulle was designed as part of a collaborative effort for our second year university project. The team consisted of several Animation and Game Design students working collectively towards a brief.
![Bulle1.jpg](https://static.wixstatic.com/media/3cf004_f167e3042a174008a7abc73c5c31fa8a~mv2.jpg/v1/crop/x_326,y_0,w_1514,h_896/fill/w_358,h_212,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Bulle1.jpg)
Mechanics
The primary mechanic was the ability to spawn a bubble, then possess the bubble and control it to acheive certain objectives. The bubble could interact and even carry objects to complete puzzles to progress into the next area.
![Bulle2.jpg](https://static.wixstatic.com/media/3cf004_852a4461ff65414489ea7752426a04d2~mv2.jpg/v1/fill/w_358,h_197,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Bulle2.jpg)
Custom Art & Animations
Every aspect of 'Bulle' was designed, created and animated from scratch by a very talented team of Animation students. The ambient music was also created by a student.
![Decoration.png](https://static.wixstatic.com/media/3cf004_4e017e5935964357b5504faa9b46cdc7~mv2.png/v1/fill/w_283,h_212,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Decoration.png)
Design
Drawing inspiration from games such as 'Hollow Knight' and 'Journey' we wanted to create a visual spectacle, combined with an intruiging narrative. By using hand drawn custom artwork for the characters, backgrounds and other assets.
![5f71e002-290b-427c-8f4f-ec05441cb08e.JPG](https://static.wixstatic.com/media/3cf004_720b3e242d0745fb844a89b67f2b7e7a~mv2.jpg/v1/fill/w_328,h_212,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/5f71e002-290b-427c-8f4f-ec05441cb08e_JPG.jpg)
Concepting
The final 'vertical slice' was produced in Unreal Engine 4, and consisted of a short cut scene, an introductory level, some NPC dialogue and a small puzzle sequence utilising the bubble mechanic.
![Background_2.png](https://static.wixstatic.com/media/3cf004_45c82f1abaa541dda85669dd721faf2f~mv2.png/v1/crop/x_0,y_34,w_1280,h_758/fill/w_358,h_212,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Background_2.png)