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Westward

Westward began life as a paper prototype card game. Although our vision for the game remained fairly consistent, the actual prototype went through a variety of iterations and formats. 

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Gameplay Loops

The player would track 'West' uncovering the playboard, turn by turn. The game was resource driven, and each act would consume food and or ammunition to progress.

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Scope

We envisioned Westward to be a combination of a rogue-like card crawler combined with traditional RPG elements such as quests and collectables. 

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Design

The fundamental mechanic involved the player tracking 'West' by moving right to left on a 'playboard' uncovering a variety of event and enemy cards as they went.

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Concepting

The design went through many stages. Most of our initial testing was done via paper prototypes to identify how well the game flowed as a physical card game. Below is some of our earlier concept work.

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Tools

I created a prototype in Unreal Engine 4 - this allowed us to test and iterate more efficiently, address balance and difficulty and more importantly provide a glimpse into the overall user experience.

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